Today I had to think about a model that I could create multiple versions of (low/high poly) which would also fit into my imagined worlds project.
After a discussion with my team talking about different assets that would be required for the scene I settled with the idea of making a boat. This is something that I can work around the timescale with based on how detailed I can make it within the time I have as the model itself shouldn’t be too complex.
The first thing I did was create a moodboard of higher poly looking models and then went onto creating another with boats that were lower poly. I then needed to think about the details of the wood that I could create to give it more of a lively looking effect.
I looked at different styles of boats merchant, life and row boats are a few, this leads to a lot of different options in detail as rubber rings, rope, windows, poles, flags,. lights, seats, benches, storage areas, rudders, framing, and more that I haven’t came across yet.
We have two scenarios that require a boat for our imagine ed worlds project, we have the ideas for a boat that is circling the island and another that have crashed up on a smaller side island.
I think at the moment I will go for the fully completed boat that goes around the island and i can alter the model to make a crashed up boat later on.
When looking at details for the wood I looked at more stylized pieces that had different conditions to make them their own piece. Some of them are chipped away, split, carved, naturally grained and even slightly bending on the edges. Now that I am looking at the different images and evaluating the details between them the obvious condition that I haven’t gathered an image for is water damaged, swollen pieces of wood which would be great for the bottom of the boat to show that it is well traveled.
After this I went onto sketching some designs and at first I started with a big top down view but after talking to Matt I was told that those types of drawing should be left as a final sketch after I have done a load of little sketches with different details so I can decide on which I like and which I don’t like and start thinking about merging aspects from each idea into newer drawings to try and improve on every model until I have a design I am happy with for a final sketch.
The next thing I need to look into is ores to complete the model but these are something that I think would be done separately and then merged together after details and textures have been added.