What will our mvp look like?
Our Mvp will be in a playable state which will allow the player to kill or be killed by AA Guns and and other objects around the scene.
There will need to be some alterations to the reticle based on previous feedback, there is also adjustments needed to the players respawn system as it currently remembers which way the player was facing when they died and tries to align to that rotation on spawn rather than reseting and going forwards.
The main details that are required for the mvp at the moment are the ones listed above for me and maybe a changing a few of the assets as there are still some placeholders within the scene.

This is my current production scheduled which needs to be updated as there have been additional tasks handed to me which are currently not on here, some of these also need to be re-arranged as the additional multiplayer aspects will be moved to a later detail and I will focus on the pathing, pickups/drops and a Ui system which can all be updated to include additional multiplayer aspects.