I have almost finished with my presentation I need to annotate my play-board a little to more accurately represent what is happening (arrows for movement).
I may create a second color pallet using image clipping as I used images of children’s toy and furniture in conjunction with the eyedropper tool but once I painted that color into Photoshop the colors came out a little saturated and not as bright as I was hoping for them to be.
The major thing I need to think about at the moment is how to create a defined path to completion, my original plan was to create a sandbox and let people figure things out from themselves taking note of each method used and possibly even timing people to see who find the fastest route.
I can still do the above but I need to implement a safety net feature that ensures there is one way to complete the level by going down a set path of activities, the current thought process for this is looking at different puzzles which will give building blocks as a reward to create a stair like arrangement to reach the door handle and open it.
I have also considered making it so that the player unknowingly creates a Rube Goldberg machine and once it is complete setting it off will trigger numerous action with the end result of completion.
The ability to reuse the key for other toys and position them in certain spots that they would need to placed that way. Insert and wind key to make toy move over to X.