Today I displayed my game to the class in order to receive feedback on how to improve it.
The feedback form that I used was split into tow sections, the first was what people enjoyed about it and the second was how they thought it could be improved
The reviews I gained in order were:
Ryan Trotter
Enjoyed – “the art work is really cool, it is what had drawn my attention to the game”.
Improvements – The play is not visible from level two onward.
(the invisible player was an issue with the game build, setting it up through the engine solved this for the rest of the testers, it will be looked into properly)
Anonymous
Enjoyed – The game ran smoothly and the mechanics were solid. I also liked the custom assets.
Improvements – Possibly expand on levels and make enemies killable
Aiden
Enjoyed – Good game and use of own art.
Improvements – Turn off the exit time between animations so they don’t play until they’re finished, making the animations more realistic.
Robert Catley
Enjoyed –
| Absolutely love the artstyle, the flames are also a very nice touch and give the game a really nice “gamefeel” |
The gamedesign is really nice and the enemy ai is also a nice touch
Improvements – Camera movement and placement hinders the player from seeing certain parts of the level and makes getting past enemies quite a challenge (perhaps camera placed slightly down and to the left could fix this).
I have received some decent feedback and have a few things that I can improve apoun.
the first thing I need to do is refine the animations so they transition smoothly
Once I have fixed my animations i will then look into the position of the camera allowing some better viewpoints.
I can then work on adding more features such as a way to kill the enemies
Finally I need to figure out why my player turned invisible after a certain point once the game has been built. I checked the #layer order quickly during testing and this was not the issue so it seems to just be a bug with the build.