Animation Refining

Today I spent time refining my animation to make it feel a little more like it should, I mean this as I want the start up and the first two 90 degrees spins to be kind of blocky and not so smooth to further present the fact that this is the first time the machine has been started up in a while and it can slowly improve it’s movements over time.

The first thing I noticed when playing back my animation is that the pivot point had shifted on a few frames so I needed to go back over frames and refine this back to the default position so it all aligned correctly throughout.

Once I had finished with this I then had to figure out why the animation would not go to the left. I could set up four points of he animation for a full rotation

Starting at Facing forward onto

  1. Facing left
  2. looking behind
  3. facing right
  4. back to facing forward

The animation would play fine for the most part by going from forward , left, behind, right and back to forward but instead of continuing the direction it was going it would go back over the moments it had just done instead of completing the circle rotation.

Matt showed me what the problem was and how to fix it which  turned out to be the euler filter, this setting could be found within the graph editor under the curves menu. I went into the graph editor and highlighted my graph then selected this option which fixed the turning instantly.

Once this was done I worked on making the animation less fluent by copying some of the frames

new frames

 

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